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Software & SaaS

Product development and MVP development services: from idea to a first release

Product development means getting from an idea to a first version real people can use, and deciding what to build next from what they do. We work as one team of product thinking, design, engineering and QA: a short discovery sprint, a scope cut to the smallest useful release, a prototype you can click, then a build in short iterations. It suits startups, internal tools and new lines inside existing companies. Send us the idea in a few lines and we reply within one working day.

Most first versions are too big

A first release often carries every idea the team has ever had. It takes months, costs more than planned, and arrives before anyone has learned whether the main idea works. Or it goes the other way: a quick prototype that can't be built on, so the real version starts from zero.

We aim between the two. The scope is cut to the one job the product must do well, the design is tested before it is built, and the first release is real code that the next release can grow from. What you learn from use decides what comes next, not the original wish list.

What we deliver

  • Discovery sprint

    One to two weeks to turn an idea into a written scope: who it's for, the job it does, what's in the first release and what is not.

  • Prototype and design

    A clickable prototype tested with a few real users before engineering starts, so the expensive mistakes happen on paper.

  • Build in short iterations

    Working software every one to two weeks, each demonstrated, with design, engineering and QA in the same team.

  • Handover or product team

    The code and documentation handed to your engineers, or Teknoesis stays on as the team that keeps shipping.

Discovery sprint

Interviews with the people who will use it, a map of the workflow, a ranked list of features and a first-release scope you can sign. You also get the open risks: what must be true for this product to work, and the cheapest way to check each.

MVP development

The smallest release that lets real people do the main job and tells you if it's worth continuing. In: the core flow, sign-in, and the one integration it can't work without. Out: reports, settings and edge cases that nobody has asked for yet.

Internal tools and new product lines

Not every product is a startup. A tool that replaces a spreadsheet, a portal for partners or a new line inside an existing company follows the same path, with the staff who will use it involved from the first week.

Custom software for existing workflows

How we build it

Every product development project runs through our delivery process. These are the steps that are specific to this work. Teal steps are thinking, graphite steps are building, and orange ones keep it running.

  1. Discovery sprint

    Users, the job to be done, and the risks, written down in the first one to two weeks.

  2. Scope the smallest release

    Every feature argued for or cut. The first release is the shortest path to a real user doing the main job.

  3. Prototype and test

    Clickable screens, tried by a handful of real users before any production code.

  4. Build in iterations

    One to two week cycles, each ending in a demo on a preview link.

  5. Test and release

    QA on real devices, analytics in place, and a launch plan with a rollback.

  6. Measure and decide

    What users did, what they asked for, and which release comes next.

What you get

  • A written scope: users, the job, the first release and what's cut
  • A clickable prototype and the notes from testing it
  • Working software on a preview link after every iteration
  • Source code in your repository
  • Basic analytics for the main flow, so you can see how it's used
  • A next-release plan, and a handover guide if you take it in-house

Typical timelines

Typical timelines for product development work
ScopeRange
Discovery sprint1–2 weeks
Prototype and design2–4 weeks
First release (MVP)8–16 weeks

Planning ranges, not quotes. Your scope sets the real timeline, which we confirm in writing after discovery. See how engagements are priced.

Tools we use

  • Next.js
  • React
  • TypeScript
  • Tailwind CSS
  • Laravel
  • PostgreSQL
  • React Native
  • Expo
  • Vercel
  • GitHub

See it in our work

  • BrokLeads

    Began as a CRM for property agencies losing leads between Facebook ads and WhatsApp groups. It started from the channels and the owner's approval step, and now also serves e-commerce, education, clinics, travel and service teams.

Read next

  • How we work

    Fixed scope, dedicated team and product partnership: which model suits a product.

  • Our process

    Think, make, run: what happens in each phase and what you receive.

  • Why website redesigns fail

    The same scoping mistakes show up in redesigns, and how to avoid them.

Questions about product development

What is the difference between an MVP and a prototype?

A prototype is screens you can click to test an idea, and it isn't meant to run in production. An MVP is working software that real people use for the main job, built so the next release can grow from it. We usually do both: prototype first, then the MVP.

How do you decide what goes into the first release?

We start from the one job the product must do well, and every feature has to argue its way in. Anything that isn't needed for a real user to finish that job, or for you to learn from it, waits. You see the cut list, so it's a shared decision.

What affects the cost of an MVP?

The number of distinct flows, the roles and permissions, the integrations (payments, WhatsApp, a CRM), whether it needs a mobile app, and how much design work it needs. After the discovery sprint you get a written scope with a fixed price per milestone or a monthly plan.

What do you need from us?

A decision-maker who can answer questions within a day or two, access to a few people who will use the product, and the content or data that already exists. Without those, the sprint has to guess, and guesses are what we're trying to avoid.

Will we own the code and the design?

Yes. The code lives in your repository from the first commit. Under our terms the final deliverables, designs included, are yours once the project is paid in full, and we keep only the general tools and libraries we use across projects.

Can you keep working on it after launch?

Yes. You can hand it over to your own engineers with documentation and a walk-through, or keep us on as a dedicated team that works in your sprints, or as a product partner that also hosts and supports it. We discuss which fits at the end of discovery.

Industries where this comes up

Tell us about your product development project

A few lines is enough. We'll ask the right questions on the call.

  1. We reply within one working day

    By email or WhatsApp, whichever you prefer.

  2. A short call

    To understand the goal, the people who'll use it and any deadline.

  3. A written scope and estimate

    Before any work starts, so you know what you're agreeing to.