UI/UX design people can use without a manual

We design the screens and the flow between them, and then we build them. Because we also write the code, designs come with every state the build needs: empty, loading, error, and what happens on a small phone.

Design that stops at the pretty screens

Design often stops at the pretty screens and skips the hard parts: what an agent sees before there are any leads, what happens when a payment fails, how a form behaves on a slow connection, and whether someone with low vision can read the text.

We design those states on purpose. BrokLeads is a good example: its interface is built so that anyone who can use WhatsApp can use it on their first day.

What we deliver

  • User flows and wireframes

    The journeys that matter, sketched and agreed before any visual design.

  • Clickable prototypes

    Something you can tap through and put in front of real users before it's built.

  • Visual design and design systems

    Colour, type and spacing tokens, and components drawn in all their states.

  • Usability and accessibility review

    An existing product checked against WCAG 2.2 AA, with the worst problems fixed first.

How we build it

Every UI/UX design project runs through our delivery process. These are the steps that are specific to this work. Teal steps are thinking, graphite steps are building, and orange ones keep it running.

  1. Understand the users

    Who they are, where they are, and what they do today.

  2. Map the flows

    The steps for each key task, before any screens.

  3. Wireframes

    Layout and content, quick to change.

  4. Clickable prototype

    Tested with a handful of real users.

  5. Design system and handoff

    Tokens and components the developers build from directly.

What you get

  • User flows for the key journeys
  • Wireframes, then a clickable prototype
  • Visual design for every state of each screen
  • Design tokens and a component library
  • Accessibility notes on contrast, focus and labels
  • A handoff the developers can build from directly

Typical timelines

Typical timelines for UI/UX design work
ScopeRange
Prototype for a new product2–4 weeks
Design system3–6 weeks
Redesign of an existing product4–8 weeks

Planning ranges, not quotes. Your scope sets the real timeline, which we confirm in writing after discovery. See how engagements are priced.

Tools we use

  • Design tokens in CSS
  • Tailwind CSS
  • React
  • Next.js
  • WCAG 2.2

See it in our work

  • BrokLeads

    A CRM designed so that anyone who can use WhatsApp can use it on their first day.

Read next

Questions about UI/UX design

Do you only design, or build as well?

Both. You can hire us for design on its own, but the best results come when design and build stay together, because nothing gets lost in a handoff.

Can you test the design with real users?

Yes. Before anything is built, we put the clickable prototype in front of a handful of people who match your users. That's usually enough to show the biggest problems.

How do you handle accessibility?

We design to WCAG 2.2 AA: readable contrast, visible focus, a label on every field, and tap targets big enough for thumbs.

Tell us about your UI/UX design project

A few lines is enough. We'll ask the right questions on the call.

  1. We reply within one working day

    By email or WhatsApp, whichever you prefer.

  2. A short call

    To understand the goal, the people who'll use it and any deadline.

  3. A written scope and estimate

    Before any work starts, so you know what you're agreeing to.

So we can reply on WhatsApp if you prefer.

What are you building, who is it for, and is there a deadline?

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